Random Zbrushing – Friday – Tiger Monster edition

•April 18, 2014 • 1 Comment

284_maxHere we are Friday!!!!! Finally another week is over. Hope all you guys have a nice Good Friday and Easter!!!! Today I actually got some good amounts of time to work on Zbrushing…..so I ended up choosing this cool game character concept. Unfortunately I can’t seem to be able to find the artist who design it. I know I got the concepts from CGHub. But it just got close last week….so base on google image search, it’s eitherΒ Kenji Bliss or Yana Glotova. I can’t seem to find this artwork on their personal website….. So I am not even sure if it is from them T_T. In any case, it looks like a Korean online game called Chaos Online. Unfortunately I don’t read Korean. If I do, i might be able to understand the concept much better.

In any case, below is what I ended up creating. Usual routine with sphere, dynamesh, insert sphere, and dynamesh even more. Once I established a pretty decent form, I will try to zremesh the model to get a much cleaner topology. For now, it looks pretty good for one hour of sculpt….let me know what you think πŸ™‚

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Random Zbrushing – Thursday – Cowboy edition 3

•April 17, 2014 • Leave a Comment

389_largeHello to the weekend!!! Unfortunately I wasn’t able to sculpt yesterday, due to some of the freelance works. But I’m back on this today….Although I only spent around 30 minutes today.

So since I didn’t get much of time today, I want to focus more on the the lower body. I spent some time on the boots, pants, belt, and gun holsters. Really wish I can have more time to work on the model…..anyway happy weekend and Easter πŸ˜€

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Random Zbrushing – Tuesday – Human/Android Part 4

•April 15, 2014 • Leave a Comment

unnamed7Hello Tuesday!! Today we are back to the android dude. I spent some time to adjust the cloth, but still not not really a fan with it…..Think I will approach it differently.

Now looking at the again, well have to adjust the face a bit more. it still look a bit too human like. I was thinking to work on the mouth a little more and same apply to the brow area. This is probably a slow process, but I will keep on working on it.

oooo, I can’t help it but liquify the face a little in photoshop. Just to see how it look….I like the result, definitely going to apply that into the model.

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Radom Zbrushing – Monday – Cartoon Turtle

•April 14, 2014 • Leave a Comment

ConceptHere we go for another week. Start off the week, I decided to go with a cute and simple character….The concept is done by Alex Vinogradov (aka Grapemonkey).

So as usual with the sculpt. I am actually not quite confident with simple shape character. Anyhow, here is what I ended up with…. I am not quite in love with the sculpt ofΒ  the face, especially with the eye T_T Let me know what you think

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Random Zbruhsing – Saturday – Mech edition

•April 14, 2014 • Leave a Comment

Randomly sculpting on a Saturday afternoon…while my wife is at a baby-shower. I got around half an hour to sculpt…..So randomly I start sculpting mech. I think it’s the influence by those Joseph Drust’s ZbrushCentral Tutorial thread. It’s funny because I did not watch those tutorial at all. But I did glance those amazing render image at Friday, which I guess inspired me to work on it πŸ™‚

Anyhow, usual routine. Sculpt, Dynamesh, Zremesh, and paint the texture. I also experiment on the normal map and texture in DDO. Then render the image in Marmoset. The spread out render image (the second below) is the render from that. First one is from zbrush and comp in photoshop. Let me know what you think….

If I have time, would love to get back to this guy and add more detail. We will see about that πŸ˜€
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Random Zbrushing – Friday – Creature edition Part 2

•April 11, 2014 • Leave a Comment

897_max Finally the week is over! So today back to the Polar Prey design by Neville Page. I ended up keeping it black and white since the concept is in that color tone. I ended up doing a lot of modification of the body in the Photoshop instead of zbrushing. The body and the head still looks a bit off, but it’s getting there. Anyhow enjoy your weekend πŸ™‚

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Random Zbrushing – Thursday – Cowboy edition 2

•April 10, 2014 • 2 Comments

Here we go Thursday!!! It was a tough week since I’m getting back to freelance on 3d medical animation. So I have been staying up to work on that. But we are almost there for this week. Plus, I actually enjoy doing this random sculpting more. It gave me a lot of idea how to approach each model. Especially since I only get to spend one day on each model per week. It actually push me to try to sculpt more about that model within the short amount of times. If I didn’t get to sculpt a lot, it actually stuck in my head of how to sculpt it next week. Anyway, this is pretty fun πŸ™‚

Here today, I was able to sculpt more on the face and throw in some color. Fun day! Can’t wait to sculpt on this guy next week. Happy Thursday!!

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FYI, I ran out of space on Vimeo this week, so uploading on the youtube now…..maybe I will do that from this point on…or maybe get Vimeo pro…we will see πŸ˜€

Random Zbrushing – Wednesday – insect edition 2

•April 9, 2014 • Leave a Comment

A little update today on the insect. Mainly adjust the body of the model and readjust the position of the balloon and the shell connecting to it. Next week Im gonna try to get more crab photo and reference it to sculpt the model. Right now it’s a bit tricky to sculpt the body….sort of sculpting blindly. Anyway gonna try to keep push away….happy Wednesday πŸ™‚
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Random Zbrushing – Tuesday – Human/Android Part 3

•April 8, 2014 • 2 Comments

unnamed7Today we are back to the android dude. Unfortunately I wasn’t able to get that much done within the hour I got.Β  I wasn’t quite sure if I want to completely model in Maya or sculpt it in zbrush. So far, all the pieces are done in Maya. The process is a bit too slow now, probably need to sped up the process a bit more….Anyway here we go for another updates…

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Radom Zbrushing – Monday – Alien

•April 7, 2014 • Leave a Comment

324_maxHello to the brand new week of zbrushing! I actually started this last week, but I didn’t get a chance to post the progress. So here we have this pug like creature. This another creature done by Neville Page.

Last week I left it off at a base stage and today I was trying to clean up the structure of the model. The model where I left off last week was a bit more wider. So the first thing I was working on is making sure the structure of the face is as close to the concept as possible. Then I further adjust the rest of the body. Ended up with composting in Photoshop and that’s it!! Here goes another week!

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