Skywalker update

So i finally finish the maya stage with correcting typology of each vertex (painfullll!!!)…..especially the hand part. I believe it took me around 3-4 hours to finally get somewhere. Especially with flow of each vertx. It might not be important in the short run…..but it will be pain later if you don’t do it correctly.

-reworking the flow of the hand part. can be a pain to do that in zbrush

After the correction in Maya I brought the model back in zbrush and starting to add some detail to the model.


-donno why i really hate the back of the model….-_- need to fix it

-but i got to say i love the side view of the dunk 😀


and guess what?? i just remember i need to arrage the UV of the model before bring the model back in zbrush…..T_T just lost several hours of works…..but disregard the UV part it’s good progress….and im surprise im not tired of this yet 🙂

-counting down to the year 2010!!!!

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~ by jcecko on December 31, 2009.

One Response to “Skywalker update”

  1. do u really need to make the back? I mean i know it's good practice… but if ur goin2 model the clothes also then it'll cover it up

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